Showing posts with label Neutral Characters. Show all posts
Showing posts with label Neutral Characters. Show all posts

Tuesday, 14 June 2011

'Aries' (formerly Arian Atheev'a)


‘Aries’ 
(formerly Arian Atheev’a)


Arian was the only child of Enhbur Atheev’a, a wealthy and respected duke of the land. She was born on the fourteenth of April in the city of Bastari, where she was tutored strictly in academics from the ripe age of five years-old. 


Arian spent her adolescence attending formal royal assemblies, meeting with other families of nobility and being taught the ways of etiquette, history, geography, music and philosophy, at which she surpassed all in her league. She was a beautiful girl, referred to by her associates as “Enhbur’s Beautiful Fledgling”. Arian was well known for being a quiet, rare beauty with a love for all things and a smile that could brighten the cloudiest day. 


Her training in the arcane began when she was sixteen. Various wizards among the nobles had told the Duke that his daughter emanated a sparkling magical talent and that she would, if trained, make an admirable sorceress. In effect, Arian’s parents admitted her to the local school of magic, where she trained heavily for a number of years - presenting just the magical talent the affluent wizards were referring to. 


By seventeen, Arian fell in love with the commander of the Noble Guard, Lian Enth-ther, and, with the Duke’s permission, agreed to marry him but a year after they had met. Her father planned the opulent wedding for months; it was to be held aboard a pleasure boat known as The White Star, far out into the Western Sea, the very location he and his wife had uttered their vowels. The whole city was in anticipation of the wedding, much of its people waving goodbye to the bride-to-be as she set sail into the West.


The three-day journey into the ocean (as was tradition) ran smoothly, with almost 400 nobles, friends, associates and servants aboard. On the fateful day of the wedding, however, Arian’s life changed dramatically, and not in the sense that she had anticipated. Only hours before the ceremony, as all of the passengers (the bride and groom included) had readied themselves for the reception, an unexpected collision with a sharp, submerged bank of rocks resulted in The White Star taking on an enormous amount of water. Within moments, it became apparent that the ship was to sink, and rapidly. 


The ship’s sinking was something the designers of the pleasure boat had never anticipated, so very few lifeboats had been supplied. In the frenzied panic to hurry the nobles (particularly the bride and groom) onto the lifeboats, the ship began to buckle and turn, a fire breaking out on its north side. The goings on aboard The White Star thereafter are unknown, though there were thought to have been no survivors - the Duke, Duchess, his daughter, Arian, and her fiancĂ© were all reported to have died in the freezing waters of the Western Sea. 


This claim was almost true; all of the passengers had perished, but one - Arian. In the struggle and confusion of the ship’s sinking, as the boat’s very structure began to crack and separate, Arian had been cast into the ocean. Wearing only her beloved wedding dress, she had clambered  onto a piece of floating rubble and fallen unconscious from the exertion of the scarring tragedy. 


Several hours later, by which time almost all of the passengers had perished, a pirate ship, captained by the famous Aslarr Silverboot, sailed past the sight of a beautiful, silver-haired bride on the verge of death, floating through the ocean. His crew, eager for a female presence onboard, had ushered him to allow her onboard. As she was carted on deck, Aslarr was stunned by Arian’s resemblance to his daughter, who had tragically passed away thirty years beforehand. Denying his crew the indulgence of raping the unconscious woman, the captain took her in and nursed her to health. 


When she awoke, Silverboot discovered that the woman had no memory of how she had come to be floating adrift in the middle of the freezing ocean, nor did she have any recollection of where she was born, who her parents were or even her own name. The pirate, a usually brutal and harsh man who sorely missed his beloved daughter, lied to Arian, telling her that she was his daughter and that she had fallen overboard and was merely suffering from amnesia due to the shock. 


Arian’s new father renamed her Aries and educated her in the way of the pirate. Being a trained wizard himself, he discovered that Aries seemed to retain an extraordinary level of knowledge of the arcane - assumedly remaining from her past life. He continued her training in magic and watched the once stranded woman become more and more ruthless and learned by the day. 


Many years passed and Aries (Arian) became a pirate worthy of her father’s name. Though Silverboot had absolute authority, the crew knew not to upset the beautiful yet fearsome “daughter” of their captain. 


Ten years after her wedding day, Silverboot, on his deathbed, told Aries of her true nature and that he was not her true father. Experiencing a mixture of confusion and anger, Aries stormed from the room, leaving Silverboot to die alone. Instantaneously inheriting his ship, his crew and his riches, Aries was left free to run the ship how she pleased. 


Aries now spends much of her time considering her past and desperately attempting to remember her origin. She has a harsh rule over her ship and is known to be quick-tempered, manipulative and merciless, everything her adopted father was. And yet, on very rare occasions, Aries’ crew would catch a short glimpse of a different woman within their captain, a warmer, almost charming individual (the receding personality of Arian). 

Wednesday, 1 June 2011

Nina Atheev'a

Full Name: Nina Atheev'a
Other Names: "Agent 4.0", "Cobra" 
Sex: Female
Height: 6'0''
Weight: 124 lbs
Age (Birth Date): 25 (4th of March)

Race: Human
Level: 15th/16th 
Class: Fighter/Thief (Assassin)
Alignment: Chaotic Neutral  
Religion: N/A
Guild/Clan: Black Dragon
Homeland: Peresorm

Strength: 11
Dexterity: 18
Constitution: 17
Intelligence: 16
Wisdom: 15
Will: 13
Charisma: 7
Luck: 9

Hit Points: 94
Armour (AC): Dexterity +4, Leather Armour +2, Ring of Protection +3 (1) 
Thac0 (Weapon): 1 (dual daggers - double specialised), 6 (short sword), 4 (bare-hand)

Proficiencies, Abilities & Languages

Proficiencies: Lip Reading, Disguise, Forgery, Tumbling, Tightrope Walking, Blind Fighting, Martial Arts, Fast Talking, Poison Lore, Ancient Languages, Local History, Modern Languages, Remain Conscious, Read/Write (Common), Riding (Land-based), Musical Instrument (Drum). 

Abilities: Move Silently (95%), Find/Remove Traps (80%), Hear Noise (80%), Open Locks (90%), Pick Pockets (75%), Read Languages (65%), Hide in Shadows (95%), Climb Walls (95%), Remain Conscious (% chance of being knocked unconscious is always halved), Detect Poison (Poison Lore - 70%). 

Languages: Common (Woodruff - East), Common (Woodruff - West), Elven (Woodruff), Common (Nethall), Orc (Woodruff). 

Appearance

Nina is a very tall woman with a slender yet reasonably muscular physique, shoulder-length blonde hair and emerald-blue eyes. Being an accomplished gymnast and athlete, Nina's body remains perfectly toned and rounded. Her beautiful, feminine facial features are often tainted by a cold, hostile smirk that greets all but those she is directly instructed to flatter. The assassin has a scar skimming across her left shoulder blade, reaching down to the centre of her lower back. 
When in disguise (which is almost all of the time), Nina will can be seen baring any sort of attire - from a beggar's rags to a grand ball gown. Being proficient in the arts of disguise, most find it difficult to identify the woman at all. When on a mission from her beloved guild, Nina will always wrap herself in the formidable, indigo leather suit made for her by The Black Dragon. 

Attitude & Personality

Nina is a dry, surly woman with little to say outside of her orders. Seeing as she is always in disguise and playing the roles of others, it is difficult to pinpoint what Nina's true personality actually is - she is a damaged and broken woman inside, hardened by her troubling past and military training. Much of her former personality has been quashed and extinguished, replaced by the ice queen that has proved so useful to The Black Dragon. Her free thought is likely encompassed by her need to kill her greatest rival, and sister, Anna Atheev'a. 
She is not, however, sociopathic; she has shown evidence of remorse and restrain in the past - perhaps remnants of the woman she once was. 

History

Nina, the older of the Atheev'a sisters, was born to Judar Atheev'a, a rich veteran to the great Peresorm Guard. He lead the defence of Peresorm during the final (and largest) Orc raid during the Evil Rebellion. Nina's mother, Uslari Atheev'a, was a cloth merchant from the Southern Nurth Islands. The three of them lived on a large estate on the city's boarders. From a very early age, Nina showed signs of advanced intelligence, learning to walk and talk long before was usually expected of an infant. 

When Nina reached the age of two, her mother gave birth to her younger sister, Anna. Uslari died during childbirth, through no fault of the midwives. Judar, in grief and loneliness, left the Peresorm Guard in order to spend time with his two beloved daughters. As they matured, he began to train them both in the ways of the sword, athletics and war. Judar noticed the sibling rivalry that had been born - the girls desperately attempting to outdo one another and impress him. A

As the two sisters grew older, they began to be tutored in language, literature, history, crafts and other lore. Their rivalry even extended to their academic achievements - the siblings often falling into serious fights and arguments. Judar experienced difficulty finding a tutor who would take the girls, one referring to them as "vicious animals". Where Anna would obediently attend the local church (as was custom), Nina would often disobey her father and the priests and spar with the members of the Peresorm Guard. The two Atheev'a were never seen to be friendly with one another; they truly hated one another. Bitterly, Nina blamed Anna for her mother's death. 

Not long after Nina's seventeenth birthday, Judar died from throat disease in his sleep. A large funeral was funded by the Royal Family of Peresorm. It was here that Nina and her sister's true hatred for one another was born. Having both inherited half of the estate and fortune their father had earned, the sisters were forced to live together. Full of grief, anger and hostility, their fights began to escalate to a dangerous level, resulting in Nina being seriously injured (thus the scar on her back). Days later, Nina attempted to kill Anna - both of them having been trained well in combat, the battle persisted for hours, much of their father's estate being ruined in the process. After certain stalemate, Nina decided to leave the estate. 

What Nina did between then and her admittance to one of the largest and most formidable assassins' guild in Woodruff is unknown. As an assassin, the eldest of the Atheev'a sisters is without match. She has been responsible for some of the most famous assassinations in the land, able to break through virtually any level of security. She is the top-ranking agent of The Black Dragon and will inherit the position of guild leader with the death of her single superior - Fascar. 

Whether Nina and Anna have been in contact since their adolescent battle at their father's estate, is unknown. They are both far from forgetting the past, however. 

Tactics

Nina likes to sneak up on her opponents and kill them before they even know of her presence - the true assassin method. Using her various skills as a rogue, she will get as close as possible to her victim before killing them in the most direct fashion. 
Though never seen fighting in a group, if you she were, she would stand back for a few moments and pounce when the time was right, surely killing her opponent. If fighting a group, she would always attempt to kill a magic-user first. 

Spells & Equipment

* Dual Daggers + 3 (on hit, victim must roll a save vs. poison or receive 1d12 damage per turn until death). 
* Ring of Protection + 3
* Ring of Fire Resistance
* Boots of Speed
* Necklace of Strangulation (not worn)
* Iron Flask

Saturday, 8 January 2011

Granatcia Heartly ("Heartly the Heart Eater")

Granatcia Heartly

Full Name: Granatcia B'nerth Heartly
Other Names: "Heartly the Heart Eater"
Sex: Female
Height: 5'11''
Weight: 143 lbs
Age (Birth Date): 464

Race: Vampire (previously human)
Level: 10th/12th/5th
Class: Fighter/Mage/Thief
Alignment: Lawful Neutral
Religion: The Holy Reformer
Guild/Clan: None
Homeland: Benarth, Outland

Strength: 18/76 (innate - originally 8)
Dexterity: 16
Constitution: 16
Intelligence: 18
Wisdom: 14
Will: 14
Charisma: 18 (innate - originally 16)
Observation: 16
Luck: 7

Hit Points: 57
Armour (AC): Dexterity+2, Ring of Protection+3, Padded clothing +1 (4/-3)
Thac0 (Weapon): 6 (Heartbringer), 11 (short sword), 11 (dagger), 10 (short bow)  

Proficiencies, Abilities & Languages

Proficiencies: Blind Fighting, Endurance (wasteland), Dirty Fighting, Ventriloquism, Appraising, Tumbling, History (Ancient - Outworld), Languages (Ancient - Outworld), Spellcraft, Religion (Undead), Religion (Human), Seamstress, Dancing, Remain Conscious, Swimming, Riding (Land-based), Read/Write (Common - Outworld & Nethall)

Abilities: Move Silently (100% - innate), Charming Gaze (charms those she looks upon), Vampiric Tough (drain life-force/level from those she strikes), Regeneration (she regenerates 1 HP/round), Spells, Blind Fighting. 

Languages: Common (Outworld & Nethall), Elven (Outworld & Nethall), Gnome (Outworld & Nethall), Elven (Woodruff), Elven (Griffith), Halfling (Nethall), Dwarven (Nethall), Dragon (Chromatic). 

Appearance

Granatcia is a tall, beautiful woman with wavy, blonde hair and sea-blue eyes. Her pale, smooth skin is flawless and reflects light as though pearl-like. Granatcia's slim physique contradicts her huge strength given to her by her vampiric powers. 
She usually wears normal, good quality clothing, padded for extra protection. She very rarely sports a suit of armour, mainly because it would inhibit her spell casting abilities considerably. More often than not, Granatcia can be found wearing a revealing, padded dress adapted to practicality with heeled, leather boots and her great sword on her back. 
In battle, she will wear a plate-mail breastplate that straps onto her back, covering her left chest-region to protect her heart from being staked - the only known way to kill a vampire. 

Attitude & Personality

Granatcia plays the part of the seductive warrior with a bloody past and many enemies. Harbouring a dry sense of humour and suffering no fear, Granatcia will often mock her enemies with her ruthless and insensitive sense of humour. Although rarely doing so, she has a talent for luring others into a brawl - often to their death. 
Though outgoing and charismatic, Granatcia does not make friends with ease and never hands out her trust to those she knows little of. Those trying to befriend will find it quite the challenge. Granatcia hates the weak and the ignorant, particularly those of whom are of an evil alignment. She is quick to raise her sword and will never hesitate to take the life of one who does not deserve it. 
Granatcia is lustrous of both men and women of most humanoid races. Though unaffected by alcohol, she can often be found at a bar attempting to lure a man or woman into her bed. She has little interest in marriage or commitment, aware of the fact that most would flee instantly at the discovery her vampirism.

History

Granatcia Heartly, the seventh daughter of Tae and Klux Heartly, of Outworld. Klux was an extremely wealthy merchant who owned a deserted estate in the middle of the Benarth Forest of Outworld. At the age of 51, Klux was killed in a mysterious beast attack within the shady woodland. Tae, the unstable half-elf of Edenia, was left to overlook seven, competitive daughters who grew in power with every day. 

Three years later, their sibling rivalries became out of hand as five of the seven sisters plotted to slay the eldest and most powerful of their group. Despite hysterical efforts from their mother, Granatcia's sisters were successful in the killing of their oldest sister, Nalbina, and showed no remorse for their actions. In utter horror and rage, Tae attempted to cast the sisters from the estate, to disown them. Over the years of partial neglect and hostility, the girls had grown bitter and twisted and too magically powerful for their own good - they killed their mother and attempted to take a sixteen-year-old Granatcia's life soon after. Luckily, she managed to escape into the night and, afterwards, lived a nomadic life for several further years, remaining hidden from her murderous sisters who hunted her.

After being taken in at the age of nineteen by a carpenter within the great city of Gabraska, Granatcia began to hone her skills as a warrior and a sorceress. She worked as an assistant at the carpenter's by day and trained her mind and body by night. 

Noticing her talent, a thieves' guild known as The Scarlet Whistles began to train her for future "guild work" - what this work involved, however, she knew not. After several years of intensive training, Granatcia was hastily employed as a city-dwelling assassin of The Scarlet Whistles. She successfully "took care of" various important guild representatives, wealthy business men and merchants as well as many public figures that somehow endangered the city. 

However, after only a short time of employment, Granatcia faltered. After being sent to kill a man who owned a large property in the West, she arrived at his estate to find that her uncle, her father's brother, was the target. Faced with a moral battle, Granatcia was forced to decide between her newly found purpose in life and her family's beloved memory. Her uncle much reminded her of her father, whom she sorely missed with every passing day. She left the estate and returned to Gabraska. 

The guild leader of The Scarlet Whistles, an unnamed man from the North, was furious. Rogue assassins were problematic for any guild - a skilled, uncontrollable warrior with inside knowledge of the organisation at their disposal. However, Granatcia was a fine warrior and had a stout mind; she would prove difficult for the guild to "remove". After much planning, they put together a plot, a ploy, to dispose of their treacherous agent. 

Surprised at her guild's acceptance of her weakness, Granatcia was quick to accept the mission of assassinating a nobleman residing within a castle far to the South of Gabraska. She was told that the man would be poorly defended and would prove an easy kill, so prepared little for the encounter. She was mistaken, to her death. The target was more than a wealthy man and owner of a castle, he was a notorious vampire known as Lord Vaynehand. He killed the young Granatcia with reasonable ease and underwent the appropriate rituals of resurrecting her as his vampiric queen. 

All went to Lord Vaynehand's plans and Granatcia lived for almost a century as the ruthless, heartless Lady Vaynehand. Following many gory incidents, told through popular local folklore, she was given the title "Heartly the Heart Eater" and became as feared as her Lord Vaynehand himself.

After ninety years of bloodshed, Granatcia's life (or unlife) took yet another unusual turn. In the dead of night, whilst alone in her chamber, Granatcia was visited by the avatar of a divine being - a goddess. It appeared before her in the image of a strong, beautiful woman, named "Diamond Tooth" or "The Holy Reformer". After enduring cold banter and scorning from the hostile vampiress, the goddess forcibly returned a small portion of Granatcia's humanity, of her former life, in return for her worship. Granatcia rekindled her alignment, a portion of her mortal self returned, yet the strength of her vampirism intact. She came to the realisation of what she had become and pledged herself to the merciful goddess that stood before her. 

Granatcia staked her lord and sire, Lord Vaynehand, along with his minions and left the title of Lady Vaynehand and Heartly the Heart Eater behind her. Discovering her ability to walk amongst the sunlight and cast a faint reflection, she once again lead a nomadic life in the South for a short time. After a hasty recovery, the once assassin returned to Gabraska and burnt The Scarlet Whistles' hideout to the ground, killing the newly-appointed leader. 

Now, Granatcia can be found travelling the planes, gathering experience and carrying out her saviour god's wishes. She has now accepted her identity and knows herself well, though keeps her vampiric heritage behind closed doors.  
  

Tactics

Granatcia will usually be tactical with her movements and attacks in battle, taking time to consider where her magic and her sword will be most beneficial. However, she is a woman of wrath and, in the event of losing her temper, will attack relentlessly with her precious magical sword, Heartbringer. 
A common tactic is to blast her enemies with offensive magic whilst they remain out of range before attacking with melee weapons as they draw near, providing they survive the magical onslaught. She is without fear and has a good knowledge of small-scale battle tactics. 

Spells & Equipment

Granatcia casts as 12th level mage, concentrating mainly on invocation/evocation spells and avoiding those of druidic or illusionist nature. 

Granatcia will always be carrying the usual adventurer's equipment along with a moderate amount of gold and spell components. She possesses the following magical items. 

      * Heartbringer - two-handed sword + 5 (magically crafted to cause extra damage to the victim, causing blood loss to double in severity) 

      * Philosopher's Stone (as the Dungeon Master's Guide)

      * Potion of Extra-Healing (as the Dungeon Master's Guide)

      * Ring of Protection + 3 (as the Dungeon Master's Guide)

      * Ring of Shocking Grasp (as the Dungeon Master's Guide)

      * Portable Hole