Showing posts with label Wizards. Show all posts
Showing posts with label Wizards. Show all posts

Tuesday, 14 June 2011

'Aries' (formerly Arian Atheev'a)


‘Aries’ 
(formerly Arian Atheev’a)


Arian was the only child of Enhbur Atheev’a, a wealthy and respected duke of the land. She was born on the fourteenth of April in the city of Bastari, where she was tutored strictly in academics from the ripe age of five years-old. 


Arian spent her adolescence attending formal royal assemblies, meeting with other families of nobility and being taught the ways of etiquette, history, geography, music and philosophy, at which she surpassed all in her league. She was a beautiful girl, referred to by her associates as “Enhbur’s Beautiful Fledgling”. Arian was well known for being a quiet, rare beauty with a love for all things and a smile that could brighten the cloudiest day. 


Her training in the arcane began when she was sixteen. Various wizards among the nobles had told the Duke that his daughter emanated a sparkling magical talent and that she would, if trained, make an admirable sorceress. In effect, Arian’s parents admitted her to the local school of magic, where she trained heavily for a number of years - presenting just the magical talent the affluent wizards were referring to. 


By seventeen, Arian fell in love with the commander of the Noble Guard, Lian Enth-ther, and, with the Duke’s permission, agreed to marry him but a year after they had met. Her father planned the opulent wedding for months; it was to be held aboard a pleasure boat known as The White Star, far out into the Western Sea, the very location he and his wife had uttered their vowels. The whole city was in anticipation of the wedding, much of its people waving goodbye to the bride-to-be as she set sail into the West.


The three-day journey into the ocean (as was tradition) ran smoothly, with almost 400 nobles, friends, associates and servants aboard. On the fateful day of the wedding, however, Arian’s life changed dramatically, and not in the sense that she had anticipated. Only hours before the ceremony, as all of the passengers (the bride and groom included) had readied themselves for the reception, an unexpected collision with a sharp, submerged bank of rocks resulted in The White Star taking on an enormous amount of water. Within moments, it became apparent that the ship was to sink, and rapidly. 


The ship’s sinking was something the designers of the pleasure boat had never anticipated, so very few lifeboats had been supplied. In the frenzied panic to hurry the nobles (particularly the bride and groom) onto the lifeboats, the ship began to buckle and turn, a fire breaking out on its north side. The goings on aboard The White Star thereafter are unknown, though there were thought to have been no survivors - the Duke, Duchess, his daughter, Arian, and her fiancĂ© were all reported to have died in the freezing waters of the Western Sea. 


This claim was almost true; all of the passengers had perished, but one - Arian. In the struggle and confusion of the ship’s sinking, as the boat’s very structure began to crack and separate, Arian had been cast into the ocean. Wearing only her beloved wedding dress, she had clambered  onto a piece of floating rubble and fallen unconscious from the exertion of the scarring tragedy. 


Several hours later, by which time almost all of the passengers had perished, a pirate ship, captained by the famous Aslarr Silverboot, sailed past the sight of a beautiful, silver-haired bride on the verge of death, floating through the ocean. His crew, eager for a female presence onboard, had ushered him to allow her onboard. As she was carted on deck, Aslarr was stunned by Arian’s resemblance to his daughter, who had tragically passed away thirty years beforehand. Denying his crew the indulgence of raping the unconscious woman, the captain took her in and nursed her to health. 


When she awoke, Silverboot discovered that the woman had no memory of how she had come to be floating adrift in the middle of the freezing ocean, nor did she have any recollection of where she was born, who her parents were or even her own name. The pirate, a usually brutal and harsh man who sorely missed his beloved daughter, lied to Arian, telling her that she was his daughter and that she had fallen overboard and was merely suffering from amnesia due to the shock. 


Arian’s new father renamed her Aries and educated her in the way of the pirate. Being a trained wizard himself, he discovered that Aries seemed to retain an extraordinary level of knowledge of the arcane - assumedly remaining from her past life. He continued her training in magic and watched the once stranded woman become more and more ruthless and learned by the day. 


Many years passed and Aries (Arian) became a pirate worthy of her father’s name. Though Silverboot had absolute authority, the crew knew not to upset the beautiful yet fearsome “daughter” of their captain. 


Ten years after her wedding day, Silverboot, on his deathbed, told Aries of her true nature and that he was not her true father. Experiencing a mixture of confusion and anger, Aries stormed from the room, leaving Silverboot to die alone. Instantaneously inheriting his ship, his crew and his riches, Aries was left free to run the ship how she pleased. 


Aries now spends much of her time considering her past and desperately attempting to remember her origin. She has a harsh rule over her ship and is known to be quick-tempered, manipulative and merciless, everything her adopted father was. And yet, on very rare occasions, Aries’ crew would catch a short glimpse of a different woman within their captain, a warmer, almost charming individual (the receding personality of Arian). 

Sunday, 9 January 2011

Hester Goldbringer

Hester Goldbringer

Full Name: Hester Goldbringer II
Other Names: "Hest"/"Hesta"
Sex: Female
Height: 5'6''
Weight: 129 lbs
Age (Birth Date): 19 (4th of January) 

Race: Human
Level: 2nd 
Class: Mage
Alignment: Neutral Good
Religion: Church of Dorian 
Guild/Clan: None
Homeland: Peresorm, Woodruff

Strength: 6
Dexterity: 8
Constitution: 8
Intelligence: 13
Wisdom: 14
Will: 13
Charisma: 12
Observation: 14
Luck: 11

Hit Points: 4
Armour (AC): Light Leather+1 (9, 7 vs. Undead)
Thac0 (Weapon): 20 (dagger), 20 (staff)

Proficiencies, Abilities & Languages

Proficiencies: Cooking, Weaving, Religion (Peresorm), Read/Write (Woodruffian)

Abilities: Spells, +1 to Religion (Peresorm) check

Languages: Woodruffian, Elven (Woodruff), Western Woodruffian 


Appearance

Hester is an average-sized, good looking woman with thin, chocolate brown hair and deep, olive green eyes. Her petite face and pointy nose give her the appearance of a half elf, although she lacks the pointed ears and small height. On her right forearm, the holy symbol of Dorian is tattooed - a necessity to become a priest or priestess at the Church. 
Being a woman of formality, Hester is always dressed to her best, often in extravagant leather pieces and silver jewellery. Among her favourite trinkets is the circlet she rarely leaves her home without - made of solid platinum and blessed by her Church. 

Attitude & Personality

Hester is an articulate, educated city-dweller with an outgoing nature. Being raised in an upper class background, she is a lover of art, music and contemporary literature. She is a snob and falsely believes the poor to be lazy, uneducated fools with no desire to achieve in life - she seems to believe that everyone of Peresorm was born with equal opportunities as her. She donates to charity, but more for the snob value of it than actual selflessness and concern for the poor. 
Hester has a fear of dirt and the dirty, making camping stressful for her. She also dislikes animals, forests, mountains, caves and druids, mainly due to their choice of homeland. She is closed-minded and xenophobic, having lived a sheltered life.  

History

Daughter of Andaris and Gorlina Goldbringer, Hester was born and has lived in Peresorm all her life. At age five, she was put into full-time education, learning to read and write, speak in foreign languages, local history, cooking and weaving. She proved herself to be a talented student and an advanced academic. 

Her parents attempted to marry her to the son of a rich swordsmith, but she hastily declined the proposal (much to her parents' disapproval). 

She began training in magic after her grandfather moved to the city to be taken into her parents' care. Her grandfather was a talented diviner and alchemist; he taught Hester much of what he knew. At age eighteen, the year of her grandfather's death, she began to cast spells independently and trained to use basic weaponry such as daggers and staffs. 

Now living in a house bought for her by her father, Hester is engulfing herself in research, attempting to broaden her knowledge and experience before eventually travelling Woodruff. 

Tactics

Her untrained body and poor combat skills do not allow Hester to fight proficiently. She is more likely to be travelling with a henchman or two to deal with any danger that may arise. In an inevitable combat situation, however, Hester will use her magic to assist her companions before using offensive magic such as Magic Missile. 

Spells & Equipment

Spellbook: Hypnotise, Sleep, Detect Undead, Magic Missile, Shield, Chill Touch, Detect Magic
1st level spells x 2 (most often, she will learn Hypnotise and Magic Missile every day)

Hester will carry a minimal amount of equipment, much of which consisting of items to prune her appearance. Heavy items such as bedrolls and wineskins will be carried by henchmen or companions. She possesses one magical item, her circlet, which awards her a +2 to her armour class when being attacked by undead monsters (because of its blessing by her Church). 

Saturday, 8 January 2011

Granatcia Heartly ("Heartly the Heart Eater")

Granatcia Heartly

Full Name: Granatcia B'nerth Heartly
Other Names: "Heartly the Heart Eater"
Sex: Female
Height: 5'11''
Weight: 143 lbs
Age (Birth Date): 464

Race: Vampire (previously human)
Level: 10th/12th/5th
Class: Fighter/Mage/Thief
Alignment: Lawful Neutral
Religion: The Holy Reformer
Guild/Clan: None
Homeland: Benarth, Outland

Strength: 18/76 (innate - originally 8)
Dexterity: 16
Constitution: 16
Intelligence: 18
Wisdom: 14
Will: 14
Charisma: 18 (innate - originally 16)
Observation: 16
Luck: 7

Hit Points: 57
Armour (AC): Dexterity+2, Ring of Protection+3, Padded clothing +1 (4/-3)
Thac0 (Weapon): 6 (Heartbringer), 11 (short sword), 11 (dagger), 10 (short bow)  

Proficiencies, Abilities & Languages

Proficiencies: Blind Fighting, Endurance (wasteland), Dirty Fighting, Ventriloquism, Appraising, Tumbling, History (Ancient - Outworld), Languages (Ancient - Outworld), Spellcraft, Religion (Undead), Religion (Human), Seamstress, Dancing, Remain Conscious, Swimming, Riding (Land-based), Read/Write (Common - Outworld & Nethall)

Abilities: Move Silently (100% - innate), Charming Gaze (charms those she looks upon), Vampiric Tough (drain life-force/level from those she strikes), Regeneration (she regenerates 1 HP/round), Spells, Blind Fighting. 

Languages: Common (Outworld & Nethall), Elven (Outworld & Nethall), Gnome (Outworld & Nethall), Elven (Woodruff), Elven (Griffith), Halfling (Nethall), Dwarven (Nethall), Dragon (Chromatic). 

Appearance

Granatcia is a tall, beautiful woman with wavy, blonde hair and sea-blue eyes. Her pale, smooth skin is flawless and reflects light as though pearl-like. Granatcia's slim physique contradicts her huge strength given to her by her vampiric powers. 
She usually wears normal, good quality clothing, padded for extra protection. She very rarely sports a suit of armour, mainly because it would inhibit her spell casting abilities considerably. More often than not, Granatcia can be found wearing a revealing, padded dress adapted to practicality with heeled, leather boots and her great sword on her back. 
In battle, she will wear a plate-mail breastplate that straps onto her back, covering her left chest-region to protect her heart from being staked - the only known way to kill a vampire. 

Attitude & Personality

Granatcia plays the part of the seductive warrior with a bloody past and many enemies. Harbouring a dry sense of humour and suffering no fear, Granatcia will often mock her enemies with her ruthless and insensitive sense of humour. Although rarely doing so, she has a talent for luring others into a brawl - often to their death. 
Though outgoing and charismatic, Granatcia does not make friends with ease and never hands out her trust to those she knows little of. Those trying to befriend will find it quite the challenge. Granatcia hates the weak and the ignorant, particularly those of whom are of an evil alignment. She is quick to raise her sword and will never hesitate to take the life of one who does not deserve it. 
Granatcia is lustrous of both men and women of most humanoid races. Though unaffected by alcohol, she can often be found at a bar attempting to lure a man or woman into her bed. She has little interest in marriage or commitment, aware of the fact that most would flee instantly at the discovery her vampirism.

History

Granatcia Heartly, the seventh daughter of Tae and Klux Heartly, of Outworld. Klux was an extremely wealthy merchant who owned a deserted estate in the middle of the Benarth Forest of Outworld. At the age of 51, Klux was killed in a mysterious beast attack within the shady woodland. Tae, the unstable half-elf of Edenia, was left to overlook seven, competitive daughters who grew in power with every day. 

Three years later, their sibling rivalries became out of hand as five of the seven sisters plotted to slay the eldest and most powerful of their group. Despite hysterical efforts from their mother, Granatcia's sisters were successful in the killing of their oldest sister, Nalbina, and showed no remorse for their actions. In utter horror and rage, Tae attempted to cast the sisters from the estate, to disown them. Over the years of partial neglect and hostility, the girls had grown bitter and twisted and too magically powerful for their own good - they killed their mother and attempted to take a sixteen-year-old Granatcia's life soon after. Luckily, she managed to escape into the night and, afterwards, lived a nomadic life for several further years, remaining hidden from her murderous sisters who hunted her.

After being taken in at the age of nineteen by a carpenter within the great city of Gabraska, Granatcia began to hone her skills as a warrior and a sorceress. She worked as an assistant at the carpenter's by day and trained her mind and body by night. 

Noticing her talent, a thieves' guild known as The Scarlet Whistles began to train her for future "guild work" - what this work involved, however, she knew not. After several years of intensive training, Granatcia was hastily employed as a city-dwelling assassin of The Scarlet Whistles. She successfully "took care of" various important guild representatives, wealthy business men and merchants as well as many public figures that somehow endangered the city. 

However, after only a short time of employment, Granatcia faltered. After being sent to kill a man who owned a large property in the West, she arrived at his estate to find that her uncle, her father's brother, was the target. Faced with a moral battle, Granatcia was forced to decide between her newly found purpose in life and her family's beloved memory. Her uncle much reminded her of her father, whom she sorely missed with every passing day. She left the estate and returned to Gabraska. 

The guild leader of The Scarlet Whistles, an unnamed man from the North, was furious. Rogue assassins were problematic for any guild - a skilled, uncontrollable warrior with inside knowledge of the organisation at their disposal. However, Granatcia was a fine warrior and had a stout mind; she would prove difficult for the guild to "remove". After much planning, they put together a plot, a ploy, to dispose of their treacherous agent. 

Surprised at her guild's acceptance of her weakness, Granatcia was quick to accept the mission of assassinating a nobleman residing within a castle far to the South of Gabraska. She was told that the man would be poorly defended and would prove an easy kill, so prepared little for the encounter. She was mistaken, to her death. The target was more than a wealthy man and owner of a castle, he was a notorious vampire known as Lord Vaynehand. He killed the young Granatcia with reasonable ease and underwent the appropriate rituals of resurrecting her as his vampiric queen. 

All went to Lord Vaynehand's plans and Granatcia lived for almost a century as the ruthless, heartless Lady Vaynehand. Following many gory incidents, told through popular local folklore, she was given the title "Heartly the Heart Eater" and became as feared as her Lord Vaynehand himself.

After ninety years of bloodshed, Granatcia's life (or unlife) took yet another unusual turn. In the dead of night, whilst alone in her chamber, Granatcia was visited by the avatar of a divine being - a goddess. It appeared before her in the image of a strong, beautiful woman, named "Diamond Tooth" or "The Holy Reformer". After enduring cold banter and scorning from the hostile vampiress, the goddess forcibly returned a small portion of Granatcia's humanity, of her former life, in return for her worship. Granatcia rekindled her alignment, a portion of her mortal self returned, yet the strength of her vampirism intact. She came to the realisation of what she had become and pledged herself to the merciful goddess that stood before her. 

Granatcia staked her lord and sire, Lord Vaynehand, along with his minions and left the title of Lady Vaynehand and Heartly the Heart Eater behind her. Discovering her ability to walk amongst the sunlight and cast a faint reflection, she once again lead a nomadic life in the South for a short time. After a hasty recovery, the once assassin returned to Gabraska and burnt The Scarlet Whistles' hideout to the ground, killing the newly-appointed leader. 

Now, Granatcia can be found travelling the planes, gathering experience and carrying out her saviour god's wishes. She has now accepted her identity and knows herself well, though keeps her vampiric heritage behind closed doors.  
  

Tactics

Granatcia will usually be tactical with her movements and attacks in battle, taking time to consider where her magic and her sword will be most beneficial. However, she is a woman of wrath and, in the event of losing her temper, will attack relentlessly with her precious magical sword, Heartbringer. 
A common tactic is to blast her enemies with offensive magic whilst they remain out of range before attacking with melee weapons as they draw near, providing they survive the magical onslaught. She is without fear and has a good knowledge of small-scale battle tactics. 

Spells & Equipment

Granatcia casts as 12th level mage, concentrating mainly on invocation/evocation spells and avoiding those of druidic or illusionist nature. 

Granatcia will always be carrying the usual adventurer's equipment along with a moderate amount of gold and spell components. She possesses the following magical items. 

      * Heartbringer - two-handed sword + 5 (magically crafted to cause extra damage to the victim, causing blood loss to double in severity) 

      * Philosopher's Stone (as the Dungeon Master's Guide)

      * Potion of Extra-Healing (as the Dungeon Master's Guide)

      * Ring of Protection + 3 (as the Dungeon Master's Guide)

      * Ring of Shocking Grasp (as the Dungeon Master's Guide)

      * Portable Hole